Play beyond the screen
Osmo is a line of hands-on educational digital/physical games produced by the company Tangible Play, based in California. Osmo’s products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone’s front-facing camera to recognize and track objects in the physical play space in front of the device. It is an award-winning game system that will change the way your child interacts with the iPad and iPhone. It encourages creativity and problem-solving skill
development for kids through hands-on play.
The power of play
Whether your child is a music lover, budding coder, or aspiring mathematician, Osmo has the right games to inspire your child.
The companion apps offer a range of experiences, from peacefully assembling tangram puzzles with wooden pieces, to flinging letter tiles onto the table to spell a word faster than your friend, to dreaming up solutions to a physics-based puzzler by drawing on paper or building contraptions with everyday items.
Osmo Genius Kit
Osmo Genius Kit expands on the Starter Kit by adding on the newest game numbers, to the existing set of games. The full kit allows children to explore science, maths, art and more.
Compatible with iPad 2 and up, it comes with five award-winning games: Numbers, Tangram, Newton, Words and Masterpiece.
Schools love Osmo
Osmo has been adopted in over 30,000 schools in 42 countries around the world. Teachers are raving about how their students love experimenting, exploring, creating and collaborating with Osmo. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks. From phonics to photosynthesis, Osmo lesson plans can be easily integrated into any classroom.